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points without having to battle.Īn item to be held by a Pokémon. points from battles.Īn item to be held by a Pokémon. Points to all Pokémon in party, even those not in battle.Ī hold item that gets Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off. Starting with Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, the Exp.
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Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event. Pokémon that do not participate in battle only gain 50% of the possible experience. If it is enabled, the experience and EVs earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. It can be turned on or off from the Bag menu in the overworld. Starting in Generation VI, it is now a Key Item. This difference is applied after distributing the total experience among the party. In Generation V, the amount of experience that Pokémon receive from battles is dependent on the difference in levels of the defeated Pokémon and the Pokémon gaining experience. In Generation III and IV, any Pokémon that gains experience also gains all EVs awarded from that battle from Generation V onward, any Pokémon eligible to gain experience, even if they are level 100, gains all EVs awarded from that battle. Share, the total experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. If any non-fainted Pokémon in the party holds an Exp. Share will gain approximately 50% (due to rounding) of the experience twice, meaning that it does not receive 100% of the experience. Furthermore, a Pokémon whose Original Trainer is the player that both participates in battle and holds an Exp. When the Pokémon holding this item receives experience, the amount of Exp. Share (rounded down to the nearest whole number). Share, the total experience and stat experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp.
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If two Pokémon are fainted, the remaining three still only get 20% of the shared experience each, and 40% of the shared experience is lost. For example, in a party of five, each Pokémon would get 20% of the shared experience. Experience that would be distributed to a fainted Pokémon is always lost. If only one of the player's Pokémon participated in the battle this amount is equal to half of the total, functioning as intended however, if multiple Pokémon participated, some experience and stat experience that would have otherwise been earned is lost. Then, due to a bug, experience and stat experience equal to the amount received by a single participating party member is distributed evenly among all party members. Half of the earned experience and stat experience is distributed evenly among party members who participated in the battle. All halves the experience and stat experience earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all party members. In Generation I (when the item was known as the Exp.All in English), if it is in the Bag, Exp.